![]() ![]() Let the players get out of the start running. That phase of the game has its place, sure, but getting into hard battles is really the key to this. Like give you an upgrade on the starting stack. Those would be unique, and thoughtful wins.Īnd make the wins do something. Your pantheon lord, with the support of a variety of other different lords, comes swinging in, forced to use varied and different strategies to win maps which force you to adapt. Point is, you need to have maps where a variety of races will win the day. Or have it where magic is lame, and all you can win with is physical. Have it where you basically can't win with money-based units. Say gold-supported units are 3X the upkeep. High maintenance is a start, probably the most meaningful in the game, but it can get worse. You need to have basic hard-counters to certain gameplay. But the mods need to be WAAAYYYY more impactful. Might blow-up the early-game, but whatever. ![]() If you have the Godbreaker 2-H Mace, and all the accoutrements, then there it is. Similarly, like in AOW-PF, your hero needs to start the next map where he left off. ![]() evil,' then the lords will more quickly form alliances to oppose you. Similarly, if you start a map with 'good vs. If you turn 'pure evil' in a game, the next game remembers that. This sets the basic nature of all campaigns, and the history of what you did in a given map matters. ![]() Say you have a Pantheon system with a specific ruler. What they need with this is to have permanent effects between the races. But you will beat him, and beating your allies makes no difference. You can either beat him with the support of your allies, or without it. It was actually a challenge when you set it to Brutal.īut these maps are just 'go win.' There isn't really a decision. When you get the beacon, you can pick to join the good guys, the bad guys, or tell everyone to suck it, and rule them all. The only map you can really alter the nature of the story is in the very final campaign with the Oathbound. Still though, the point of it was that you can't make any decisions. Click to expand.Yeah, maybe I went a bit too far on that. ![]()
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